Am Montag, 9. Oktober 2006 23:15 schrieb Christian Ohm:
> On Monday,  9 October 2006 at 19:22, Dennis Schridde wrote:
> > Author: devurandom
> > Date: Mon Oct  9 21:22:24 2006
> > New Revision: 428
> >
> > URL: http://svn.gna.org/viewcvs/warzone?rev=428&view=rev
> > Log:
> > Patch by Christian Ohm: Gamma controls
>
> Why haven't you included my fix for that? The problem is: floats are not
> exact. I regularly got numbers like 1.2499999999 instead of 1.25
> (reproducible, and this is CPU dependant) - which resulted in the gamma
> value being changed to 1.20 on saving (divide by 20 and truncate the
> decimals). So I added a little bit when changing the gamma value, to
> ensure it never falls below the desired value. The increase in the gamma
> value is not significant, you'd have to change it hundreds of times to
> notice the difference (but you can add a few decimals more, it you think
> it's too large now).
Couldn't we reduce the std value from 20 to 1 to compensate this?
Float is more precise in the lower end...

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