Am Sonntag, 5. November 2006 05:21 schrieb [EMAIL PROTECTED]:
> On Thu, 02 Nov 2006 16:27:51 -0500 Troman <[EMAIL PROTECTED]> wrote:
> >It is a cleaner approach, but for me it is more intuitively to use
> >MALLOC
> >since already the name implies that malloc functionality will be
> >used at
> >some point. And these 2 new macros will not replace all occurances
> >of
> >MALLOC, so we are just introducing more macros for the same
> >functionality.
> >
> >But anyway, I will be an impartial executor of a collective
> >opinion. To make
> >it painless for everyone if no objections will be raised until
> >tomorrow
> >evening I will just go on and apply the patch.
> >
> >Troman
>
> Also keep in mind that when using VS, and your using their debug
> libs to catch memory errors via the _CrtDumpMemoryLeaks() call in
> the debugger, having more macros on top of other macros gets very
> messy.
>
> Are people actually testing all these patches by playing a few
> different skirmish games, and then some campaign games, and seeing
> if something breaks?
I usually try to start 1 game and see if something I know easily breaks is 
broken. This is the singleplayer cutscenes, sounds, menus etc...

> I also forgot who it was, but the person doing the 64bit port, are
> they still around?
Haven't seem him for long, sadly. Perhaps he just takes a break like me, but 
is more consequent in doing it. ;)

--Dennis

Attachment: pgp9rNGc4nKpa.pgp
Description: PGP signature

_______________________________________________
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev

Reply via email to