Watch out for the: #ifndef WZ_OS_WIN
I guess it's better to have the same data types on all platforms. (On MinGW BOOL is defined as int) And as memory usage is not really an issue, why not leave BOOL == int? We just need to make sure it is saved to disk consistently, and int is the native (fast) data type. - Gerard _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
