Christian Ohm schreef:
> On Sunday, 26 November 2006 at 18:17, Dennis Schridde wrote:
>   
>> Seems like this more complicated...
>>
>> scrap.c sets SDL_Window (I don't think the name is choosen very wise, btw) 
>> to 
>> info.window, which is of type HWND...
>> Can we revert SDL_Window back to HWND and then compare whatever type that is 
>> with GetClipboardOwner? Would that be the clean way of doing this? Or does 
>> MS 
>> recommend to use that HWND.i thing instead?
>>
>> (I guess Christian changed this in an accident, believing that, because HWND 
>> is defined to int on Linux (by frame.h) it would be of the same type on 
>> Windows.)
>>     
>
> _I_ guess I left it for some Windows person to fix ;)
>   
Apart from running Windows quite a bit (multiboot) I'm really no expert
on Windows, in fact I'm really an embedded programmer.
> Sorry, I guess if I'd sent each patch separate, I had commented on it,
> but forgot in the bulk...
>
> This looks like copy & paste support... does anyone use that? Is it even
> useful in a game that's usually run fullscreen? And even QNX is
> supported... Well, I guess someone is using it and will complain if we
> remove it... can we try that please? ;)
>   
The only thing you can do with the ClipBoard is copy and paste data, so
yes it is. As for usefulness, it is quite useful for copying and pasting
of IP addresses from for example an IM session into the join by IP
window. I know that this probably wouldn't be a disaster if you'd remove
it now, if however you'd want to join another game using IPv6 it would
be really annoying having to type over 32 characters you first wrote
down to paper.

Which leads me to another question: is there any kind of support for
IPv6 in wz2100? (I'm using it as much as I can)

--
Giel

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