Let's see if this finally gets through.
----- Original Message -----
From: "Christian Ohm" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, December 03, 2006 3:51 AM
Subject: Re: [Warzone-dev] Backporting fixes for 2.0.5?
On Saturday, 2 December 2006 at 19:11, Dennis Schridde wrote:
Am Samstag, 2. Dezember 2006 18:51 schrieb Christian Ohm:
> There have been quite a few patches fixing things, or adding small
> features while touching only a few lines of code in the trunk (the
> playlist fix, and the SDL_QUIT and gamma patches, for example). Any
> plans to apply those to 2.0 as well?
Go for it... ;)
Actually it was not directly planed, but if someone wants to do it...
I had a look at the SVN changelog. In most cases, I don't know if the
fix applies to 2.0 as well or just a new feature. And there are quite a
few patches where I can't find the supposed fix in the remaining
changes, so the original author might want to have a look:
r371: Fixed script compilation bugs
r383: Remove an unnecessary and wrong cast
applies
r386: Disabled "Allied players send vision to each other automatically
(only once)" for "Allow alliances" alliance mode
r397: Correct openal buffer
applies, but needs another change
r405: Fixed difficulty slider applying settings to the wrong players
r407: Fixed disabled AIs showing up in the game
r411: fixed and enabled shared ally vision for TEAMPLAY and 'Locked Teams'
modes
fixed disabled players allying their team members
r413: Fixed double messages in online games
r415: Fixed AIs getting renamed when changing player number in MP games.
Prevented NETbcast() from flooding the log in games with no network
communication.
orderDroidObj() scripting function will no longer cause ASSERT when
DORDER_DROIDPERAIR is passed as parameter.
r422: It is now possible to win in a team in 'Locked Alliances' mode, also
in this mode a player doesn't lose until all of his team members were
defeated
Game now shows a text message when player has won/lost the game (just
a temporary solution to bug #7317)
Added extra heap debug, should be there at least until we fix bug
#6530, as PTRVALID() doesn't seem to detect corrupted DROID pointers on
win
Increased number of iterations A* is allowed to do per frame, which
will hopefully speed up pathfinding
Fixed multiplayer menu slider bug (bug #6529)
Fixed players not forwarding enemy units visibility to their allies
in 'TEAMPLAY' and 'Locked Alliances' modes
r424: Re-enabled some debug keys and disabled unused ones
r427: Process SDL_QUIT
applies
r428, r430, r508: Add gamma controls
combined patch may be attached
r436: fixed implicit bool/int to string convertion for the scripting
language
minor scripting function fixes
r440: Make lots of __inline, _inline, FUNCINLINE and whatnot static
inline. See bug#7591
r448: Fixed double declaration of "FUNCTION" token for bison
r451: resolution config value has been changed to width and height (easier
to parse). I probably forgot to tell that I changed the --viewport cl
option to --resolution, which should be more clear to non programmers
needs parts of the previous one as well. I think we should use
--resolution in 2.0 as well, so we do not need to document the different
versions.
r452: Report wrong tracknumbers to LOG_SOUND and don't crash in
sound_Play*DTrack
Correct --help text
Make console backlog key configurable
r459: HP/Reload bars overlaping
only for multi-turret?
r460: commander-related crash fix
r472: sensorcrash.patch: fixes a crash when repairing a not damaged
command center, corrects the mouse cursor
r474: Fix for bug #7708: isHumanPlayer() now checks for player numbers
outside the range if [0,MAX_PLAYERS)
applies
r492: License clarification about original data files
add this or whatever we decide on
r499: fixes disappearing oil derricks (bug #7740)
r501: Fix typos in COMPILE and remove outdated COMPILE.html
plus check other docs
r502: Check for '\r' as well as '\n'. This should make playlists with DOS
line endings work
applies
r511: Attempt to fix a script callback bug as described on IRC
r515: Fixed target prediction finally
Fixed a bug which prevents AA weapon area of effect damage from
working properly
Fixed crashes when firing at baba people,baba vehicle in singleplayer
campaign
r517: Fixed a potential crash with transport
Fixed a crash/repair units disorder when linked to a commander
None of my commits apply to 2.0. Most of what I have done will have to wait
until 2.1 or later. If time will permit I will take a closer look at the
bugfixes, although most of them seem to apply to the features to be released
in 2.1.
Troman
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