Am Dienstag, 26. Dezember 2006 02:37 schrieb Dennis Schridde:
> I just profiled Warzone using gDEBugger.
>
> The logs are horrible and attached.
> (I monitored ~3 frames)
>
> Basically it looks like this:
> Lots of Matrix popping
> Lots of texture binding
> Lots of redundant enabling of various things
>
> When looking at the profiler output you'll see that Warzone loads all
> textures again and again, everytime I exit to mainmenu or start a new game.
> (Allways increases the number of loaded textures by 30.)
> For easier understanding of the CSV: When about 50k GL calls are executed
> we are in the game, otherwise in the menu or somewhere in between.
>
> Sorry for the big attachments... :(
What was also interesting was that WZ apparently uses GL context #2 instead of 
#1. Are there 2 contexts created of which only the 2nd is used? That might 
fit the lost memory in GL which Per found in his Valgrind session...

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