Am Dienstag, 26. Dezember 2006 02:37 schrieb Dennis Schridde: > I just profiled Warzone using gDEBugger. > > The logs are horrible and attached. > (I monitored ~3 frames) > > Basically it looks like this: > Lots of Matrix popping > Lots of texture binding > Lots of redundant enabling of various things > > When looking at the profiler output you'll see that Warzone loads all > textures again and again, everytime I exit to mainmenu or start a new game. > (Allways increases the number of loaded textures by 30.) > For easier understanding of the CSV: When about 50k GL calls are executed > we are in the game, otherwise in the menu or somewhere in between. > > Sorry for the big attachments... :( What was also interesting was that WZ apparently uses GL context #2 instead of #1. Are there 2 contexts created of which only the 2nd is used? That might fit the lost memory in GL which Per found in his Valgrind session...
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