On Mon, 1 Jan 2007 0:59:12 +0100 [EMAIL PROTECTED] wrote: > On Sun, 31 Dec 2006 06:11:07 -0500 The Watermelon > <[EMAIL PROTECTED]> wrote: > >>> Did you remove the hardcoded framerate of 60 before? >>> Otherwise you will hardly get anymore than 60fps... >>> >> no I dont know how to measure performance with opengl,it seems >> doing one >> glBegin() and glEnd() per a vertex/polygon is not very brilliant >> though.Andthe draw terrain function should 'merge' all visible >> tiles >> into one big >> 'polygon' and draw it rather than draw them separately as 'grids' >> imo. >> > Yes, lots of glBegin/End is performance killer. Maybe display list > might be way to go until major changes to gfx engine. One big > polygon in memory? It is waste is not? Only visable is drawn > correct? > > The FPS meter was not put in from the the berlios 2.0.2.3 branch. > Maybe that should be reintegrated to view fps? FPS can currently already be displayed. It requires you to start WZ with the --cheat parameter, then in game enable DEBUG-mode (left shift+backspace), then press left control+Y or chat-type (press t to do so) 'timedemo', that'll output the current average FPS and some other stats to console.
-- Giel
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