Dennis Schridde schreef:
>> KISS?  If it ain't broke?
>> I am not sure making these routines C++ will be worth it.  I don't
>> see any real improvement at all if using a class instead of the way
>> it is handled now.  I don't mean to tell you not to do this, I just
>> don't think it will be worth your effort.
>>
>> What is your main platform & compiler you use anyway?
>>     
MSW XP on my laptop and MinGW (GCC for windows) for as much as possible
(Borland for school stuff). I would dual boot if only my wireless
network device would work with the Linux kernel, but I seem to have one
of those darn specless broadcom thingies.
>> Has any decision been made how the SVN tree is going to be handled?
>>  Are we going to go with all modifications go in as now?  Or are we
>> going to do a testing branch(es?)?
>>     
> IMO everything should go into the trunk and that's how we do it currently.
> If something needs development over a longer time, for whatever reason, it 
> should go into a branch, so the trunk can still be developed on by others.
>   
I agree there, all changes which can be done incremental without
breaking stuff in a series of changes should go in the trunk. Since
however a rewrite such as I proposed really isn't possible with a few
incremental changes a separate branch seems more appropriate to me.
> I am currently working (actually "was", now I am back to learning for exams) 
> on a replacement for the resourcehandler. I am doing this in a Monotone tree 
> locally, so I am not using a SVN branch either. It is much too early for 
> that. Till nothing more than a raw handler exists, which is still being 
> heavily worked on. No changes to the WZ code has been made, yet.
>
> So there are different approaches, but I think "total conversions" (like 
> mine) 
> should be kept out of the trunk till they are so much stabilized that it can 
> be assumed that they will do their job as expected. (That doesn't mean that 
> they are bugfree, though. ;) )
>   
That's (IMO) exactly where branches where invented for ^^.

-- 
Giel

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