I think we need to add fflush() to the output routines for stderr.txt & stdout.txt. This because on crash, those do not get written, so we don't have anything to show. This on windows.
Anyone against this? It will not slow game down much, and this is only written on errors. On line 1419 of scriptfunc.c it crashes on mission 3. ASSERT( FALSE, "scrRemoveMessage:cannot find message - %s", psViewData->pName ); return FALSE; Also getting many errors now, usually openAL, same type before. If no crash, then log is over 400k! -- Click for FHA loan, $0 lender fees, low rates & approvals nationwide http://tagline.hushmail.com/fc/CAaCXv1KYDpU3oc8DjiUGlOinwhTu6zc/ _______________________________________________ Warzone-dev mailing list Warzoneemail@example.com https://mail.gna.org/listinfo/warzone-dev