I started GreatRift, enabled cheatmode and cheated the satelite uplink. Result: Segfault. This didn't happen before the weekend, I think.
Program received signal SIGSEGV, Segmentation fault. [Switching to Thread -1209153840 (LWP 25502)] 0x0813431e in drawRadarBlips () at ../src/intdisplay.c:3643 3643 if((((VIEW_PROXIMITY *) ((VIEWDATA *)psCurr->pViewData)->pData)->timeAdded + 60000) <= gameTime) (gdb) bt full #0 0x0813431e in drawRadarBlips () at ../src/intdisplay.c:3643 psProxDisp = (PROXIMITY_DISPLAY *) 0xb1991d90 psFeature = (FEATURE *) 0x368 imageID = 0 VisWidth = 128 VisHeight = 128 delay = 150 proxType = 624 psCurr = (MESSAGE *) 0xb198d758 i = 3 #1 0x080d890d in draw3DScene () at ../src/display3d.c:452 bPlayerHasHQ = 1 #2 0x080d5eee in displayWorld () at ../src/display.c:1626 pos = {x = -1076524872, y = 135851249, z = -1315759040} #3 0x08148691 in gameLoop () at ../src/loop.c:688 psCurr = (DROID *) 0x0 psNext = (DROID *) 0x0 psCBuilding = (STRUCTURE *) 0x0 psNBuilding = (STRUCTURE *) 0x0 psCFeat = (FEATURE *) 0x0 psNFeat = (FEATURE *) 0x0 i = 8 widgval = 0 quitting = 0 intRetVal = INT_NONE ---Type <return> to continue, or q <return> to quit--- clearMode = CLEAR_FOG __FUNCTION__ = "gameLoop" __PRETTY_FUNCTION__ = "gameLoop" #4 0x0814a0f7 in main (argc=4, argv=0xbfd58a34) at ../src/main.c:714 frameRet = FRAME_OK quit = 0 Restart = 0 paused = 0 introVideoControl = 3 loopStatus = 0 psPaletteBuffer = (iColour *) 0x0 pSize = 768 (gdb) p psCurr $1 = (MESSAGE *) 0xb198d758 (gdb) p psCurr->pViewData $2 = (MSG_VIEWDATA *) 0xb4a97424 (gdb) p ((VIEWDATA*)psCurr->pViewData)->pData $3 = (void *) 0xdddddddd
pgpzJpyMesNoX.pgp
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