On Tue, 20 Feb 2007 08:55:16 +0100, "Per Inge Mathisen" <[EMAIL PROTECTED]> wrote: > On 2/20/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: >>> By the way, why aren't grims textures in svn? I might want to improve >>> on some textures too, and it would nice to be able to continue from >>> his work. >> >> They were in SVN long time (about a year) ago. (They had replaced the >> current textures.) He said several people objected against them and >> requested them to be taken out again. Since then we only ship them >> seperately. He also did replacements for the C2 tileset, the textures >> still exist. But he said he was not finished and rejected a request to >> allow providing them to 3rd persons. (They look good anyway...) > > I took them out again because of 1) tileset problems that were > unrelated to Grim's work and that we later fixed, and 2) one of the > tilesets looked very different from all the others. And maybe there > was an issue with water blending. I do not recall exactly. Anyway, we > could put them back in, if that is desired.
And how about his permission/licensing issues? Because as long as it isn't properly licensed we will only get problems with distributing derivative works. (I'm not sure how Grim licensed it, so please fill me in here.) -- Giel _______________________________________________ Warzone-dev mailing list Warzonefirstname.lastname@example.org https://mail.gna.org/listinfo/warzone-dev