Am Dienstag, 20. Februar 2007 schrieb Giel van Schijndel: > Giel van Schijndel schreef: > > [EMAIL PROTECTED] schreef: > >> Using latest svn, I notice that on menu screen, where you pick > >> map/player for multiplayer/skirmish games, on right side where > >> show version, it get corrupted if you hover mouse over one of the > >> options like power, and it displays low/medium/high, the version is > >> then replaced with corruption. > >> > >> Same also happen when play mission, and first see mission text, it > >> is also corrupted. > >> > >> Anyone else see this? > >> > >> I can post pictures if need. > > > > Filed a bugreport: https://gna.org/bugs/index.php?8514 > > > > I'm guessing that ^ is what you're describing with "Same also happen > > when play mission, and first see mission text, it is also corrupted."? > > > > As for the version text cluttering in the Skirmish set-up screen. I > > haven't been able to reproduce that with r717. With HEAD I am however > > able to reproduce that, so I'm guessing it are two separately introduced > > bugs. Although they seem to be related because of their similarities > > Ok, scratch that last part. > I am able to reproduce the text cluttering in the Skirmish set-up screen > with r717. > > I probably just didn't look hard enough for it. I am very certain that the ability to reproduce this directly related to the result of "rand()%2 == 0". ;)
For those who don't get it immediately: If my theory is correct that the RGBA nature of the PNGs (JPEGs are just RGB) and a broken drawing order in the menu is responsible for this, then the above chunk of code decides whether a PNG or a JPEG is loaded and thus whether the bug is exposed or not.
pgpBwjQejc9EM.pgp
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