Am Dienstag, 20. Februar 2007 schrieb Giel van Schijndel:
> Giel van Schijndel schreef:
> > [EMAIL PROTECTED] schreef:
> >> Using latest svn, I notice that on menu screen, where you pick
> >> map/player for  multiplayer/skirmish games, on right side where
> >> show version, it get corrupted if you hover mouse over one of the
> >> options like power, and it displays low/medium/high, the version is
> >> then replaced with corruption.
> >>
> >> Same also happen when play mission, and first see mission text, it
> >> is also corrupted.
> >>
> >> Anyone else see this?
> >>
> >> I can post pictures if need.
> >
> > Filed a bugreport: https://gna.org/bugs/index.php?8514
> >
> > I'm guessing that ^ is what you're describing with "Same also happen
> > when play mission, and first see mission text, it is also corrupted."?
> >
> > As for the version text cluttering in the Skirmish set-up screen. I
> > haven't been able to reproduce that with r717. With HEAD I am however
> > able to reproduce that, so I'm guessing it are two separately introduced
> > bugs. Although they seem to be related because of their similarities
>
> Ok, scratch that last part.
> I am able to reproduce the text cluttering in the Skirmish set-up screen
> with r717.
>
> I probably just didn't look hard enough for it.
I am very certain that the ability to reproduce this directly related to the 
result of "rand()%2 == 0". ;)

For those who don't get it immediately: If my theory is correct that the RGBA 
nature of the PNGs (JPEGs are just RGB) and a broken drawing order in the 
menu is responsible for this, then the above chunk of code decides whether a 
PNG or a JPEG is loaded and thus whether the bug is exposed or not.

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