Am Mittwoch, 21. Februar 2007 schrieb [EMAIL PROTECTED]:
> >They are all generated. They were named without the .tab
> >previously.
> >(I added it to make it easier to delete the autogenerated files.)
> >
> >--Dennis
>
> I forgot the log:
>
>
> Generating parser based on grammar...
> Generating lexical analyser...
> Generating parser based on grammar...
> ...\src\scriptvals_parser.y: conflicts: 4 shift/reduce
> Generating lexical analyser...
> Generating parser based on grammar...
> ...\lib\script\script_parser.y: conflicts: 284 shift/reduce, 11
> reduce/reduce
> Generating lexical analyser...
> Generating parser based on grammar...
> Generating lexical analyser...
> Generating lexical analyser...
> Generating parser based on grammar...
> ...\lib\script\chat_parser.y: conflicts: 69 shift/reduce, 36
> reduce/reduce
> Generating lexical analyser...
> Generating parser based on grammar...
> ...\lib\gamelib\audp_parser.y: conflicts: 7 shift/reduce, 2
> reduce/reduce
> ...\\lib\\gamelib\\audp_parser.y:117.60: warning: rule never reduced
> because of conflicts: anim_file_list: /* empty */
> Generating lexical analyser...
> ....
> ....
> scriptvals_lexer.lex.c
> ...\src\scriptvals_lexer.l(35) : fatal error C1083: Cannot open
> include file: 'scriptvals_parser.tab.h': No such file or directory
> ....
> ....
> stack.c
> ...\lib\script\stack.c(36) : fatal error C1083: Cannot open include
> file: 'script_parser.tab.h': No such file or directory
>
> and so on...
They should be created in the directory of the project file or a 
subdirectory... (If you copied over the project file or solution (eg. to save 
it from modifications in SVN) those files will not be in the directory where 
your Warzone SVN sourcecode resides, but instead in the directory where the 
project lives.)
I will have a look whether I have some additional modifications to the project 
file, which set the .tab extension...

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