On Sat, 24 Feb 2007 15:13:44 -0500 Per Inge Mathisen <[EMAIL PROTECTED]> wrote: >Having experienced the randomly missing visual fog bug myself, I >thought I would look into the fog code today. That was not a happy >encounter. What a mess!
> - Per I no look at code myself, but I read in changelog that it was fixed in the version at berlios. Maybe if you compare them, it help? I try to do this myself, but I gets 'network mangled data' error, I can not solve why. This is changelog, 126.96.36.199 - 20051023 .... * Fixes: - Fog works - Memory overrun in texture code - Infinite loop in audio code - Allies must be visible in MP/skirmish - Double/empty multiplayer messages - Closing of OpenAL context on Windows only (see bug #4967) - Compiler warnings * For other changes see the SVN log revisions pre 284. -- Click for free information on accounting careers, up to $150/hour http://tagline.hushmail.com/fc/CAaCXv1I3LLQhOVt423rW41YjMMrz32Q/ _______________________________________________ Warzone-dev mailing list Warzoneemail@example.com https://mail.gna.org/listinfo/warzone-dev