On 3/5/07, jwf <[EMAIL PROTECTED]> wrote:
hi, I have been playing / debugging some with svn versions of warzone. So i made up some patches for segfaults and arithmetic exceptions i was having in linux. They don't fix the root cause of why, for example the pointers the are null, they just protect against segfaults so the game is more playable. Perhaps someone with more experience can make these patches redundant. these apply to src/action.c src/ai.c src/projectile.c src/scriptai.c i hope they help, jonathan
Thanks for the fixes,the action.c and projectile are the bugs I made(the action one is because I forgot to check against null for a pointer before doing the shift operation,the projectile is probably due to some recent changes to projectile hit system),not sure about the other two though.
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