Am Dienstag, 6. März 2007 schrieb Giel van Schijndel:
> Giel van Schijndel schreef:
> > Dennis Schridde schreef:
> >> PS: I just saw the "virtual" in that sentence... As of what I know and
> >> have heard "virtual" and "vmt" is a synonym for death when used in a
> >> game... Afaik this makes it utterly slow and is not a very good choice
> >> for a basic base class like this...
> >
> > .....
>
> Btw for the performance issues of certain C++ features (virtual
> functions being one of those) you might want to check this performance
> report by the ISO committee:
> http://www.research.att.com/~bs/performanceTR.pdf
>
> Then for a basic understanding of how some of those features work this
> (14 page long and illustrated) paper by Bjarne Stroustrup might help
> (was very easily understandable and straight-forward for me):
> http://www.research.att.com/~bs/abstraction-and-machine.pdf

Thanks, will have a look at it!

What I said above is what ##c++ tought me... ;)
When I asked them whether C++ "is slower" than C, they told me only when you 
use vmts and that stuff. (Well, something similar. I don't recall the exact 
words anymore.)

--Dennis

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