On 3/15/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
Well, we are talking about 2 things here. 1. The original nonsense I wrote this mail for was that >> is equivalent to / when operating on POT values. So >> could be replaced with the more intuitive /. 2. There was the idea to store world and tile coordinates seperately. (At least that's what I understood.) As this is also mentioned in Gems4, I gave the above example.
1.you can change it to /,though it'll be hard to know whether that has a performance hit or not,since every performance killer function is overshadowed by the renderer(which takes 1-10x times(depends on your gfx card's gpu and memory speed,I think that might also explains why wz runs poorly on some radeon cards with weak gpu) more cpu time than all other stuff sum up) atm... 2.not sure if storing both will be beneficial or not,think you need updating both every frame if you do so.
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