On 3/17/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
Am Samstag, 17. März 2007 schrieb The Watermelon: > On 3/16/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: > > It might be safe to ignore it, but the real problem is: Why does the > > NULLDROID > > exist in the 1st place? > > When it died, shouldn't it be removed immediately and completely instead > > of > > just partly? Why is the dead droid replaced with a NULLDROID at all? > > > > --Dennis > > iirc the droid has a 'died' flag to indicate that this droid should be no > longer referenced by other game objects as target.Maybe it has something to > do with the multi-targeting actions I added,but still I am unable to > reproduce it with 7 AI fighting the shyt out of each other...guess it's > triggered by some weird combination of turrets that the AI never builds if > it's targeting related... I wasn't able to reproduce it either. But then I kept me alive via emplacements and a few vtols. Maybe someone can enlighten us whether this might be multi-turret related... --Dennis
my tests was even simpler: I just fortify my base with tons of walls,then let 4 allies AI to mess with 3 hostile ones in a 8 player map...
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