On Sat, 07 Apr 2007 09:16:58 -0400 Dennis Schridde <[EMAIL PROTECTED]> wrote: >Patch from Noid posted on forums: >http://wz2100.net/forum/index.php?topic=291.0 >--- >I figured I'd just give it a shot, and, as my first attempt at C, >change the >direction to FRACT. And it seems it worked. Units turn at the >correct speed, >regardless of the gamespeed. VTOL's land beautifully. Saving and >loading >works, loading old savegames doesn't work at the moment as I >haven't looked >into that yet. I guess I'll have to define a new savegame version. > >I haven't tested multiplayer, only Skirmish. >Patch to SVN attached. >--- > >This patch makes heavy use of FRACT which might not be what we >want... > >--Dennis
I think most stuff is ints yes? If change to all floating point, then savegame & network code must also change. -- Click to receive help removing your credit card debt http://tagline.hushmail.com/fc/CAaCXv1QMqbzUS7JngvPF2D9O50anVMh/ _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
