On Sat, 07 Apr 2007 09:16:58 -0400 Dennis Schridde 
<[EMAIL PROTECTED]> wrote:
>Patch from Noid posted on forums: 
>http://wz2100.net/forum/index.php?topic=291.0
>---
>I figured I'd just give it a shot, and, as my first attempt at C, 
>change the 
>direction to FRACT. And it seems it worked. Units turn at the 
>correct speed, 
>regardless of the gamespeed. VTOL's land beautifully. Saving and 
>loading 
>works, loading old savegames doesn't work at the moment as I 
>haven't looked 
>into that yet. I guess I'll have to define a new savegame version.
>
>I haven't tested multiplayer, only Skirmish.
>Patch to SVN attached.
>---
>
>This patch makes heavy use of FRACT which might not be what we 
>want...
>
>--Dennis

I think most stuff is ints yes?  If change to all floating point, 
then savegame & network code must also change.

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