Am Sonntag, 15. April 2007 schrieb Per Inge Mathisen: > On 4/14/07, Ari Johnson <[EMAIL PROTECTED]> wrote: > > 1. OpenAL. MacOS X 10.4 provides an OpenAL framework, which I use in > > building Warzone. I just include the framework in the .app file that > > gets built, so that it will run on 10.3. But this is probably bad > > practice. And 10.4 is required for a universal binary anyhow. It's > > possible to build one that will work on 10.3 and 10.4, but it's a > > royal hassle. So we can kill off support for OSX prior to 10.4 > > "Tiger" ... and probably not that many people would really notice, > > especially given that most of the bugs the Mac port has are from > > people who are running on 10.4 boxes with Intel chips anyhow. > > Let's do that for 2.1. By the time we release 2.1, most people will > probably be running MacOSX 10.6 anyway ;-) > > > 2. Other external libraries. Currently, I compile the Mac port by > > using DarwinPorts to install automake, jpeg, libmad, libogg, libpng, > > libsdl, libsdl_net, libvorbis, and physfs. > > You won't need automake for binaries, and libjpeg and libpng are > already installed on 10.4 as unix type shared libraries, IIRC. That > leaves libmad, libogg, libsdl, libsdl_net, libvorbis and physfs. I > think you can safely skip libmad, because people should use the ogg > files anyway. The SDL and ogg stuff are probably available as > frameworks somewhere. That should leaves physfs. Doesn't it already > have an Xcode project? Its maintainer is a Mac-fan, so it would > surprise me if it doesn't. Sorry, don't have time to google these > myself, but it looks doable to me. Icculus switched over to CMake for the trunk not too long ago, so PhysFS 1.1.1 has XCode support. I don't know what he plans for 1.0, though.
--Dennis
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