Am Sonntag, 15. April 2007 schrieb Per Inge Mathisen:
> On 4/14/07, Ari Johnson <[EMAIL PROTECTED]> wrote:
> > 1. OpenAL.  MacOS X 10.4 provides an OpenAL framework, which I use in
> > building Warzone.  I just include the framework in the .app file that
> > gets built, so that it will run on 10.3.  But this is probably bad
> > practice.  And 10.4 is required for a universal binary anyhow.  It's
> > possible to build one that will work on 10.3 and 10.4, but it's a
> > royal hassle.  So we can kill off support for OSX prior to 10.4
> > "Tiger" ... and probably not that many people would really notice,
> > especially given that most of the bugs the Mac port has are from
> > people who are running on 10.4 boxes with Intel chips anyhow.
>
> Let's do that for 2.1. By the time we release 2.1, most people will
> probably be running MacOSX 10.6 anyway ;-)
>
> > 2. Other external libraries.  Currently, I compile the Mac port by
> > using DarwinPorts to install automake, jpeg, libmad, libogg, libpng,
> > libsdl, libsdl_net, libvorbis, and physfs.
>
> You won't need automake for binaries, and libjpeg and libpng are
> already installed on 10.4 as unix type shared libraries, IIRC. That
> leaves libmad, libogg, libsdl, libsdl_net, libvorbis and physfs. I
> think you can safely skip libmad, because people should use the ogg
> files anyway. The SDL and ogg stuff are probably available as
> frameworks somewhere. That should leaves physfs. Doesn't it already
> have an Xcode project? Its maintainer is a Mac-fan, so it would
> surprise me if it doesn't. Sorry, don't have time to google these
> myself, but it looks doable to me.
Icculus switched over to CMake for the trunk not too long ago, so PhysFS 1.1.1 
has XCode support. I don't know what he plans for 1.0, though.

--Dennis

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