On 4/16/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote: > Ari Johnson schreef: > > On 4/16/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > > >> On Mon, 16 Apr 2007 04:14:26 -0400 Kamaze <[EMAIL PROTECTED]> > >> wrote: > >> > >>> Mhm,... well,... i have the most tracks in mp3. > >>> Sure, i can easiely convert them to ogg, that would be no problem. > >>> But i think the most have MP3 files so i think we should leave it > >>> for > >>> the first or make it optional for compile time. > >>> > >> I also have lots of mp3 files. Converting them all then no work on > >> mp3 player. I no see why we remove mp3 support, it don't use > >> much code. You can makes it compile line option for linux if want > >> like Kamaze said. > >> > > The real problem is libmad. Oddly enough, libmad and libjpeg are the > > only two that gave me any real troubles in creating an Xcode project > > to build Warzone plus all our external dependencies as a universal > > binary. > > > > I'm going to wait to see what ends up happening with both libjpeg and > > libmad before I continue the Xcode work, but the good news is that > > right now that's all I'm really waiting on - the rest of it so far > > seems to build just fine. > > > Well, libmad is already out of the window (r1114), I'm currently > rewriting some bits for PNG (so that libjpeg _can_ be flushed).
If you get that done but don't want to commit it right away, can you send me a patch? Thanks. :) Ari _______________________________________________ Warzone-dev mailing list Warzonefirstname.lastname@example.org https://mail.gna.org/listinfo/warzone-dev