On 4/16/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
> Ari Johnson schreef:
> > On 4/16/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> >
> >> On Mon, 16 Apr 2007 04:14:26 -0400 Kamaze <[EMAIL PROTECTED]>
> >> wrote:
> >>
> >>> Mhm,... well,... i have the most tracks in mp3.
> >>> Sure, i can easiely convert them to ogg, that would be no problem.
> >>> But i think the most have MP3 files so i think we should leave it
> >>> for
> >>> the first or make it optional for compile time.
> >>>
> >> I also have lots of mp3 files.  Converting them all then no work on
> >> mp3 player.    I no see why we remove mp3 support, it don't use
> >> much code.  You can makes it compile line option for linux if want
> >> like Kamaze said.
> >>
> > The real problem is libmad.  Oddly enough, libmad and libjpeg are the
> > only two that gave me any real troubles in creating an Xcode project
> > to build Warzone plus all our external dependencies as a universal
> > binary.
> >
> > I'm going to wait to see what ends up happening with both libjpeg and
> > libmad before I continue the Xcode work, but the good news is that
> > right now that's all I'm really waiting on - the rest of it so far
> > seems to build just fine.
> >
> Well, libmad is already out of the window (r1114), I'm currently
> rewriting some bits for PNG (so that libjpeg _can_ be flushed).

If you get that done but don't want to commit it right away, can you
send me a patch?  Thanks. :)

Ari

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