This is how to convert normal map WDG to .wz.
Normal in that no custom textures, since that is lots more work.  
Need to convert  pxc to png, and then lots edit in addon.lev.  So 
we no do that now.  :)


1: get wdgload & biglist2.txt that Rodzilla make.  He upload on 
mailing list.
2: find mapname.wdg you wants.
3: edit biglist2.txt to have maps names *see below*
4: run wdgload   [wdgload, biglist2.txt & mapname.wdg should all be 
in folder to keep clean, otherwise wdgload converts ALL *.wdg 
files!]
5: it makes "hugezip.zip" file
6: now extract all that to folder
7: change all files to lowercase
8: rename addon.lev to mapname.addon.lev  (lower case)
9: change all "/" to "\" IN mapname.addon.lev
10: change mapname on lines that start with
 game "multiplay/maps/4c-mapname.gam"  (lower case)
(from "game "multiplay/maps/4c-MapName.gam") 4c is only 4p maps in 
this case!
11: rezip, and then change extension to .wz
12:Stick in maps directory.  Should now shows/works.

NOTES: you may have to edits addon.lev much more.  It depends on 
original map.  Things like dataset might need change.
I did test for map 4c-JungleBase.wdg, to see if I can converts.
in biglist2.txt, you must add,
multiplay\maps\4c-JungleBase
multiplay\maps\4c-JungleBase.gam
multiplay\maps\4c-JungleBase\DInit.bjo
multiplay\maps\4c-JungleBase\Feat.bjo
multiplay\maps\4c-JungleBase\Game.map
multiplay\maps\4c-JungleBase\Struct.bjo
multiplay\maps\4c-JungleBase\TagList.tag
multiplay\maps\4c-JungleBase\TTypes.ttp
So program knows names!  Or you get hashed names (which no work!)
If you get 8p-AnotherMap.wdg, then you add
multiplay\maps\8p-AnotherMap
multiplay\maps\8p-AnotherMap.gam
multiplay\maps\8p-AnotherMap\DInit.bjo
....(and rest of them)

No forget that you must edit to lowercase once program makes 
Hugezip.zip.

Hope this helps someone?

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