URL:
  <http://gna.org/bugs/?9213>

                 Summary: assert failure in structure.c  - TILE_HAS_STRUCTURE
                 Project: Warzone Resurrection Project
            Submitted by: urbanvoyeur
            Submitted on: Sunday 05/27/2007 at 15:23
                Category: None
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: svn
        Operating System: Microsoft Windows

    _______________________________________________________

Details:

skirmish, sandcastles, t3

{
                                        ASSERT( 
!(TILE_HAS_STRUCTURE(mapTile(mapX+width,mapY+breadth))),
                                                "buildStructure - structure - 
%d already found at %d, %d",
                                                psBuilding->id, 
mapX+width,mapY+breadth );
                                }


-               psTile  0x050ccc30 {tileInfoBits='      ' tileVisBits='ÿ' 
height='€'
...}    _maptile *
                tileInfoBits    9 '␉'   unsigned char
                tileVisBits     255 'ÿ' unsigned char
                height  128 '€' unsigned char
                illumination    149 '•' unsigned char
                texture 42      unsigned short
                bMaxed  1 '␁'   unsigned char
                level   149 '•' unsigned char
                inRange 0       unsigned char
                width   0       unsigned int
                bUpgraded       -858993460      int
-               psBuilding      0x07fe2404 {type=OBJ_STRUCTURE id=188474 x=2688 
...}    _structure
*
                type    OBJ_STRUCTURE   _object_type
                id      188474  unsigned int
                x       2688    unsigned short
                y       23680   unsigned short
                z       256     unsigned short
                direction       0.00000000      float
                pitch   0       short
                roll    0       short





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