URL:
<http://gna.org/bugs/?9213>
Summary: assert failure in structure.c - TILE_HAS_STRUCTURE
Project: Warzone Resurrection Project
Submitted by: urbanvoyeur
Submitted on: Sunday 05/27/2007 at 15:23
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: svn
Operating System: Microsoft Windows
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Details:
skirmish, sandcastles, t3
{
ASSERT(
!(TILE_HAS_STRUCTURE(mapTile(mapX+width,mapY+breadth))),
"buildStructure - structure -
%d already found at %d, %d",
psBuilding->id,
mapX+width,mapY+breadth );
}
- psTile 0x050ccc30 {tileInfoBits=' ' tileVisBits='ÿ'
height='€'
...} _maptile *
tileInfoBits 9 '␉' unsigned char
tileVisBits 255 'ÿ' unsigned char
height 128 '€' unsigned char
illumination 149 '•' unsigned char
texture 42 unsigned short
bMaxed 1 '␁' unsigned char
level 149 '•' unsigned char
inRange 0 unsigned char
width 0 unsigned int
bUpgraded -858993460 int
- psBuilding 0x07fe2404 {type=OBJ_STRUCTURE id=188474 x=2688
...} _structure
*
type OBJ_STRUCTURE _object_type
id 188474 unsigned int
x 2688 unsigned short
y 23680 unsigned short
z 256 unsigned short
direction 0.00000000 float
pitch 0 short
roll 0 short
_______________________________________________________
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<http://gna.org/bugs/?9213>
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