URL:
<http://gna.org/bugs/?9219>
Summary: WZ crashes when processing intfac.img
Project: Warzone Resurrection Project
Submitted by: troman
Submitted on: Monday 05/28/2007 at 09:17
Category: Engine: Graphics
Severity: 5 - Blocker
Priority: 7 - High
Status: None
Assigned to: muggenhor
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: svn
Operating System: Microsoft Windows
_______________________________________________________
Details:
When starting WZ on WinXP it immediately crashes.
The bug was introduced somewhere between r1361 and r1366.
-------
msvcr80d.dll!_wassert(const wchar_t * expr=0x0072aa28, const wchar_t *
filename=0x0072ab80, unsigned int lineno=38) Line 384 C
> Warzone.exe!LoadTextureFile(const char * FileName=0x0012ee9c, iV_Image *
pSprite=0x04af027c) Line 38 + 0x9f bytes C
Warzone.exe!iV_LoadImageFile(const char * fileName=0x0012f1a0) Line
109 +
0x23 bytes C
Warzone.exe!dataIMGLoad(const char * fileName=0x0012f1a0, void * *
ppData=0x0012f2b4) Line 830 + 0x9 bytes C
Warzone.exe!resLoadFile(const char * pType=0x00cfea60, const char *
pFile=0x00d00a60) Line 439 + 0x15 bytes C
Warzone.exe!res_parse() Line 115 + 0x18 bytes C
Warzone.exe!resLoad(const char * pResFile=0x0074390c, int blockID=0,
char *
pLoadBuffer=0x045e0040, int bufferSize=5000000) Line 128 + 0x5 bytes C
Warzone.exe!frontendInitialise(const char * ResourceFile=0x0074390c)
Line
1149 + 0x18 bytes C
Warzone.exe!startTitleLoop() Line 422 + 0xa bytes C
Warzone.exe!SDL_main(int argc=11, char * * argv=0x0012fd54) Line 833
C
Warzone.exe!_main() + 0xd1 bytes C
[EMAIL PROTECTED]() + 0x1ed bytes C
Warzone.exe!__tmainCRTStartup() Line 578 + 0x35 bytes C
Warzone.exe!WinMainCRTStartup() Line 403 C
-------
WZ Log: http://rafb.net/p/JreQnA69.html
_______________________________________________________
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<http://gna.org/bugs/?9219>
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