On 5/29/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
Author: devurandom Date: Wed May 30 04:44:38 2007 New Revision: 1415 URL: http://svn.gna.org/viewcvs/warzone?rev=1415&view=rev Log: More verbose SVMESH members: - s[xyz] -> screen, w[xyz] -> water - Beware: Besides the name both are (probably) in screenspace coordinates - .screen and .water only differ for water tiles and then only, because those may have a different .y if they are "PushedDown" - .water is only used in locateMouse() - .screen.z is used for basic visbility testing in drawTiles() - Besides that .screen is only used in locateMouse() and to outline tile corners on keypress Modified: trunk/src/display3d.c trunk/src/display3d.h _______________________________________________ Warzone-commits mailing list [EMAIL PROTECTED] https://mail.gna.org/listinfo/warzone-commits
I think both are the offsets to the first 'visible' tile(top-left),so I changed them to vertexPos,waterPos respectively in my patch,because 'screen' is not very descriptive for offset values imo,but mine are not very descriptive either...
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