On 5/29/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:

Author: devurandom
Date: Wed May 30 04:44:38 2007
New Revision: 1415

URL: http://svn.gna.org/viewcvs/warzone?rev=1415&view=rev
Log:
More verbose SVMESH members:
- s[xyz] -> screen, w[xyz] -> water
- Beware: Besides the name both are (probably) in screenspace coordinates
- .screen and .water only differ for water tiles and then only, because
those may have a different .y if they are "PushedDown"
- .water is only used in locateMouse()
- .screen.z is used for basic visbility testing in drawTiles()
- Besides that .screen is only used in locateMouse() and to outline tile
corners on keypress

Modified:
   trunk/src/display3d.c
   trunk/src/display3d.h


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I think both are the offsets to the first 'visible' tile(top-left),so
I changed them to vertexPos,waterPos respectively in my patch,because
'screen' is not very descriptive for offset values imo,but mine are not very
descriptive either...
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