> -----Original Message-----
> From: kim metcalfe [mailto:[EMAIL PROTECTED]
> Sent: Friday, June 01, 2007 11:28 PM
> To: [EMAIL PROTECTED]; Development list
> Subject: Re: [Warzone-dev] Gateway and zone debug illustration
>
> ok... explain this please... and yes it may help... dunno
> till its explained.
>
>
> On 6/1/07, Jose Ivey <[EMAIL PROTECTED]> wrote:
> > "Oops. I accidentally turned on a gateway illustration
> debug feature.
> > Turning it back off..."
> >
> > Would this be a helpful switches to include in the command line or
> > config file? It might help people who are designing maps or
> working on
> > AI scripts and functions.

Display3d.c has 2 defines that are normally commented out:
Line 4169 //#define SHOW_ZONES
Line 4170 //#define SHOW_GATEWAYS

SHOW_ZONES seems cause a segfault, but SHOW_GATEWAYS works.

When enabled, it puts markers at the map gateways - the predetermined paths
between zones on the map. These are often choke points for the AI and lead
to traffic jams and other problems if they are not wide enough or well
placed. I thought it might be a nice user defined feature for people who are
developing test maps and want to see how the gateways affect play and for
people who are working on the AI to develop better path finding, formations,
strategy, etc...

The quote was from Per's SVN comment on r14xx, explaining that he had
enabled SHOW_GATEWAYS by accident but was turning it back off.



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