Am Mittwoch, 6. Juni 2007 schrieb [EMAIL PROTECTED]:
> On Tue, 05 Jun 2007 19:50:04 -0400 Giel van Schijndel
> <[EMAIL PROTECTED]> wrote:
> >>> So the one
> >>> and only SDL_delay call will never have ANY effect on 2nd loop.
> >
> >This really is the most important info you've given by now. This
> >explains where the problem is, know if only we knew what you mean
> >with
> >"2nd loop", we can look at the problem ourselves.
> I show patch, maybe it lost.  In loop.c, where I add the removed
> SDL_Delay().  That is 2nd loop I was talk about.
> Main game loop is one with the only SDL_Delay().
You are talking about gameLoop(), which, I explained last time, is no loop, 
but code executed inside a loop.
Now guess which loop that is... Correct, mainLoop().


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