Am Mittwoch, 6. Juni 2007 schrieb [EMAIL PROTECTED]: > On Tue, 05 Jun 2007 19:50:04 -0400 Giel van Schijndel > > <[EMAIL PROTECTED]> wrote: > >>> So the one > >>> and only SDL_delay call will never have ANY effect on 2nd loop. > > > >This really is the most important info you've given by now. This > >explains where the problem is, know if only we knew what you mean > >with > >"2nd loop", we can look at the problem ourselves. > > I show patch, maybe it lost. In loop.c, where I add the removed > SDL_Delay(). That is 2nd loop I was talk about. > Main game loop is one with the only SDL_Delay(). You are talking about gameLoop(), which, I explained last time, is no loop, but code executed inside a loop. Now guess which loop that is... Correct, mainLoop().
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