On Wed, 13 Jun 2007 17:31:17 -0400 Dennis Schridde 
<[EMAIL PROTECTED]> wrote:
>Am Mittwoch, 13. Juni 2007 schrieb [EMAIL PROTECTED]:
>> The game crash on that line, free(image->bmp).
>> Since it set to NULL after 1st free call, we can then assume 
>that
>> image pointer is wrong/corrupted.
>> So then fix is to find where image is free, and make sure is set 
>to
>> NULL?
>So the problem is not that image->bmp is already freed, but that 
>image was 
>freed somewhere before we want to free image->bmp?
>That's ugly and should be fixed, instead of checking for bmp being 
>null...
>
>Can you please provide a backtrace or tell us who tried to unload 
>an image 
>twice?
>
>Besides that:
>frameresource.c:667 might be the cause and should be investigated.
>
Yes, next time crash @ that point, I will post stack dump.

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