Maybe another patch nobody will adds?
Anyway, this Patch to add back pick of player names. (Hit flag
icon) in MP/skirmish.
Notes, check physfs if corrects. It works my end OK, should be OK ?
Index: src/multiint.c
===================================================================
--- src/multiint.c (revision 1616)
+++ src/multiint.c (working copy)
@@ -2137,8 +2137,9 @@
widgDelete(psWScreen,MULTIOP_PLAYERS);
widgDelete(psWScreen,FRONTEND_SIDETEXT2);
// del text too,
- strcpy(tmp,MultiPlayersPath);
- strcat(tmp,"*.sta");
+// strcpy(tmp,MultiPlayersPath);
+// strcat(tmp,"*.sta");
+ strcpy(tmp,"multiplay\\");// just this directory needs for now.
addMultiRequest(tmp,MULTIOP_PNAME,0,0);
break;
Index: src/multimenu.c
===================================================================
--- src/multimenu.c (revision 1616)
+++ src/multimenu.c (working copy)
@@ -355,6 +355,12 @@
UDWORD count;
char ToFind[255];
#endif
+ char ** filelist, ** file; //add for get list of player
names
+ size_t len;
+ char **path;
+ char newpath[512];
+
+
char sTemp[64];
static char tips[NBTIPS][MAX_STR_SIZE];
@@ -364,30 +370,12 @@
current_tech = mapCam;
current_numplayers = numPlayers;
-#ifdef WIN32
- if(GetCurrentDirectoryA(255,(char*)&ToFind) == 0) // What is this
doing actually?
- {
- return;
- }
- strcat(ToFind,ToFindb);
+ path = PHYSFS_getSearchPath(); //I think this is corrects.
Please
+ strcpy(newpath,*path); //check this stuff.
+ strcat(newpath,ToFindb);
+ PHYSFS_addToSearchPath(newpath,0); // 0 or 1??
+ filelist = PHYSFS_enumerateFiles("players"); //this corrects?
- // count buttons.
- dir = FindFirstFileA(ToFind,&found);
- if(dir != INVALID_HANDLE_VALUE)
- {
- while( TRUE )
- {
- numButtons++;
- if(! FindNextFileA(dir,&found ) )
- {
- break;
- }
- }
- }
- FindClose(dir);
-#endif
-
-
if(mode == MULTIOP_MAP)
// if its a map, also look in the
predone stuff.
{
if(enumerateMultiMaps(tips[0],&players, TRUE,mapCam,numPlayers))
@@ -479,52 +467,23 @@
sButInit.pUserData = (void*)0;
sButInit.pDisplay = displayRequestOption;
sButInit.FontID = WFont;
-
-#ifdef WIN32
- dir = FindFirstFileA(ToFind,&found);
- if(dir != INVALID_HANDLE_VALUE)
+ count=0;
+ for ( file = filelist; *file != NULL; ++file )
{
- count=0;
- while( count < (butPerForm*4) )
- {
- unsigned int tip_index = check_tip_index(sButInit.id-
M_REQUEST_BUT);
+ char filename[255]; //
+ unsigned int tip_index = check_tip_index(sButInit.id-
M_REQUEST_BUT);
- /* Set the tip and add the button */
-// use MALLOC, and do it dynamically
- found.cFileName[strlen(found.cFileName) -4 ] = '\0';
// chop
extension
- strcpy(tips[tip_index],found.cFileName);
//need to store one!
+ len = strlen( *file );
+ if(len <4) continue; //for safety
+ if( count < (butPerForm*4) ) //so we do not overload form?
+ {
+ memcpy(filename,*file,len-4);
+ filename[len-4]='\0'; // chop
extension
+ strcpy(tips[tip_index],filename); //need to store
one!
+
sButInit.pTip = tips[tip_index];
sButInit.pText = tips[tip_index];
-
- if(mode == MULTIOP_MAP)
// if its a map, set player
flag.
- {
- sButInit.pUserData = (void*)(
found.cFileName[0]-'0' );
-
-// if(game.type == DMATCH)
-// {
-// if( found.cFileName[1] != 'd')
-// {
-// goto nextone;
-// }
-// }
-// else
-// {
- if( found.cFileName[1] != 'c')
- {
- goto nextone;
- }
-// }
-
- strcpy(sTemp, strrchr(found.cFileName,'-')+1
); //chop off
description
-
- // add number of players to string, choping of
description
- // sprintf(tips[sButInit.id-M_REQUEST_BUT],
"%d)%s",
- //
sButInit.pUserData,
- //
sTemp );
- sprintf(tips[tip_index], "%s", sTemp );
- }
-
count++;
widgAddButton(psRScreen, &sButInit);
@@ -541,18 +500,12 @@
sButInit.y = 4;
sButInit.majorID += 1;
}
+
+ }//end if count < (butPerForm*4
+ } //end for
+ PHYSFS_freeList( filelist ); //free our filelist.
- nextone:
- if(!FindNextFileA(dir,&found ) ) /* find next
one*/
- {
- break;
- }
- }
- }
- FindClose(dir);
-#endif
-
if(mode == MULTIOP_MAP)
{
if(enumerateMultiMaps( sTemp,&players,TRUE,mapCam,numPlayers))
--
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