Not really patch, just answer Per to what is 0xcdcdcdcd.
I do not know what point this serve, since if psFrames=0xcdcdcdcd,
then next call will cause crash. (psFrames = psFrames->next;)
So remove that whole #ifdef block?
Index: anim.c
===================================================================
--- anim.c (revision 1619)
+++ anim.c (working copy)
@@ -161,7 +161,7 @@
{
#ifdef DEBUG
/* Where does this constant come from, though? - Per */
- if (psFrames==(void*)0xcdcdcdcd)
+ if (psFrames==(void*)0xcdcdcdcd)//0xcdcdcdcd is special value
for uninit variable in MSVC
{
debug( LOG_ERROR, "bad pointer in Create 3D !!!!
-[%s]\n",
szPieFileName );
}
--
Get Organized! Latest in Closet Organizers. Click Now!
http://tagline.hushmail.com/fc/Ioyw6h4ebZVty3V57bWIo7GUoZ7ZcB219sy9DYNQCMgtx1qEEg5Cto/
_______________________________________________
Warzone-dev mailing list
[email protected]
https://mail.gna.org/listinfo/warzone-dev