Should not memory be H*W*color depth ?
Example 1024x768x4(RGBA) = 3145728, but game does 
1024x768x2=1572864.
If have 1600x1200x4, then that is 7.68MB, but game has 3.84MB .
Even with 1600x1200x3 (RGB) = 5.76MB. 

The confuse part  is DisplayBuffer is used to load wrf, .gam and 
other file types.  What has this to do with what your resolution is?
SDL does correct calculation for screen space, so I no understand 
this?


displayBufferSize = 
pie_GetVideoBufferWidth()*pie_GetVideoBufferHeight()*2;
        if (displayBufferSize < 5000000)
        {
                displayBufferSize = 5000000;
        }

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