I see pattern. Gerard breaks, I fix. ;)
In mission.c, compare to original source code. They had comment
out. Unknown why it was enabled. Did no seem to do anything when
enabled.
Test in both SP & skirmish.
In wrappers.c, yes, just one line comment out (or just remove).
Again, unknown why he do this, I just know it broke fireworks @ end.
The SDL_Delay call I had add as berlios version, for reason state
before, no real good reason why not to use. It only does that when
menu calls are up. I see no way to 'skip' when create patch.
notes, there is bug someplace else also about fireworks. For now,
it seem to work fine for players >=3. I only test skirmish. So
please reports if you see fireworks when win in MP or skirmish
games now.
Index: src/mission.c
===================================================================
--- src/mission.c (revision 1626)
+++ src/mission.c (working copy)
@@ -3535,11 +3535,11 @@
intRemoveMissionResultNoAnim();
}*/
// intRemoveMissionResultNoAnim();
-
- if (bMultiPlayer)
- {
- intRemoveMissionResultNoAnim();
- }
+//Unknown why below was needed??
+// if (bMultiPlayer)
+// {
+// intRemoveMissionResultNoAnim();
+// }
}
void intProcessMissionResult(UDWORD id)
Index: src/wrappers.c
===================================================================
--- src/wrappers.c (revision 1626)
+++ src/wrappers.c (working copy)
@@ -268,6 +268,7 @@
&& keyPressed(KEY_RETURN)) {
screenToggleMode();
}
+ SDL_Delay(30); //To release CPU when menu are up.
return RetCode;
}
@@ -412,7 +413,7 @@
// this bit decides whether to auto quit to front end.
//if(!getDebugMappingStatus())
- if(!bMultiPlayer)
+// if(!bMultiPlayer)
{
if(bDidit)
{
--
Click to find great rates on life insurance, save big, shop here
http://tagline.hushmail.com/fc/Ioyw6h4d8MKqJxS6q0gTDzFqQW4MFnETYpwFhtFmFe7QvFs1lLmJCO/
_______________________________________________
Warzone-dev mailing list
[email protected]
https://mail.gna.org/listinfo/warzone-dev