Am Samstag, 30. Juni 2007 schrieb [EMAIL PROTECTED]: > June 2 ->Oil animation fix health bar. Wont fix it like this. Giel is responsible, so I believe in him fixing this issue. (Which shouldn't be forgotten... nag nag)
> June 23 -> > First small patch in data.c fix 1 issue. Still unknown how this fixes anything as it modifies a var which is nearly out of scope... > Submit again patch for oil health bar fix. s.a. > Next patch fix (avoid) bug #9235 (maybe others also). Which one is this? The commented out part? > Shadows for wall are not correct, but this small price to pay > instead of crashing out of game. Code is just comment out, until > you devs decide what best way to fix using static local vars. I > have no heard any response when ask. I think it better to do this > then crash in game when read details on #9235. > Next small patch fix Vector3i use instead of Vector3f. Both > parameters is Vector3f. Commited in r1633 > June 27->Fix broken menu broken in rev 1606 I think Giel is responsible, so I guess he will fix the issue? (What is the is the issue, anyway?) > June 27 ->Enable Fireworks when win again Gerard said he intended that change... How should it be fixed? > June 27->[Warzone-dev] [patch]Re: displayBufferSize &DisplayBuffer > (change Displaybuffer to GeneralBuffer, cut it from 5MB to 200K) Will have a look later. Patch is not that small. > June 30 -> fix lighting Change was intended. The breakage which resulted from it will be fixed later. Till then it remains as a reminder. --Dennis
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