Someone on the forums found a hacky workaround for the Scavenger crash.
http://wz2100.net/forum/index.php?topic=760.msg6906#msg6906

Question is: Shall I commit that? Can someone confirm that it works 
everywhere?

--Dennis
Index: lib/sound/openal_track.c
===================================================================
--- lib/sound/openal_track.c	(revision 2068)
+++ lib/sound/openal_track.c	(working copy)
@@ -454,7 +454,7 @@
 	}
 
 	alGenSources( 1, &(psSample->iSample) );
-	alSourcef( psSample->iSample, AL_PITCH, 1.0 );
+	alSourcef( psSample->iSample, AL_PITCH, 1.01 );
 	alSourcef( psSample->iSample, AL_GAIN, sfx3d_volume );
 	sound_SetObjectPosition( psSample->iSample, psSample->x, psSample->y, psSample->z );
 	alSourcefv( psSample->iSample, AL_VELOCITY, zero );

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