URL:
<http://gna.org/bugs/?9535>
Summary: Assertion in proj_SendProjectile() after killing a
droid
Project: Warzone Resurrection Project
Submitted by: troman
Submitted on: Wednesday 07/18/2007 at 19:13
Category: None
Severity: 3 - Normal
Priority: 7 - High
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: svn
Operating System: All
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Details:
This assertion seem to get triggered every time after some droid gets
destroyed:
ASSERT(!psAttacker || !psAttacker->died, "Attacker is dead, cannot shoot!");
psAttacker is of type OBJ_PROJECTILE.
> Warzone2100.exe!proj_SendProjectile(_weapon * psWeap=0x0012f610,
_base_object * psAttacker=0x0564c068, int player=2, unsigned int tarX=3052,
unsigned int tarY=10663, unsigned int tarZ=114, _base_object *
psTarget=0x00000000, int bVisible=1, int bPenetrate=1, int weapon_slot=-1)
Line 316 + 0x85 bytes C
Warzone2100.exe!proj_InFlightDirectFunc(PROJECTILE * psObj=0x0564c068)
Line 866 + 0x3b bytes C
Warzone2100.exe!proj_Update(PROJECTILE * psObj=0x0564c068) Line 1765 +
0xe
bytes C
Warzone2100.exe!proj_UpdateAll() Line 1788 + 0x9 bytes C
Warzone2100.exe!gameLoop() Line 419 C
Warzone2100.exe!runGameLoop() Line 525 + 0x5 bytes C
Warzone2100.exe!mainLoop() Line 692 C
Warzone2100.exe!SDL_main(int argc=11, char * * argv=0x0012fd48) Line
858 C
Warzone2100.exe!_main() + 0xd1 bytes C
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