URL:
<http://gna.org/bugs/?9542>
Summary: Cam2 mission1 crash
Project: Warzone Resurrection Project
Submitted by: per
Submitted on: Thursday 07/19/2007 at 17:14
Category: Campaign
Severity: 3 - Normal
Priority: 6
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: svn
Operating System: All
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Details:
wz : levLoadData: Loading wrf/vidmem.wrf ...
wz : resLoad: loading wrf/vidmem.wrf
wz : levLoadData: Loading wrf/basic.wrf ...
wz : resLoad: loading wrf/basic.wrf
wz : levLoadData: Loading wrf/cam1.wrf ...
wz : resLoad: loading wrf/cam1.wrf
wz : levLoadData: Loading wrf/audio.wrf ...
wz : resLoad: loading wrf/audio.wrf
wz : levLoadData: Loading wrf/piestats.wrf ...
wz : resLoad: loading wrf/piestats.wrf
wz : levLoadData: Loading wrf/stats.wrf ...
wz : resLoad: loading wrf/stats.wrf
wz : levLoadData: Loading wrf/cam1res.wrf ...
wz : resLoad: loading wrf/cam1res.wrf
wz : levLoadData: Loading wrf/cam2/cam2change.wrf
wz : resLoad: loading wrf/cam2/cam2change.wrf
wz : Loading scenario file wrf/cam2/cam2start.gam
wz : levLoadData: LDS_CAMCHANGE
wz : gameLoad
error : gwCheckZoneSizes: warning zone 4 at (61,23) is too large 1068 tiles
(max 600)
error : gwCheckZoneSizes: warning zone 5 at (89,31) is too large 671 tiles
(max 600)
error : gwCheckZoneSizes: warning zone 6 at (114,21) is too large 713 tiles
(max 600)
error : gwCheckZoneSizes: warning zone 41 at (15,13) is too large 822 tiles
(max 600)
wz : levLoadData: Loading wrf/cam2/cam2a.wrf
wz : resLoad: loading wrf/cam2/cam2a.wrf
wz : COMPILING SCRIPT ...genexp.slo
wz : COMPILING SCRIPT ...cam2daynight.slo
wz : COMPILING SCRIPT ...cam2ax.slo
wz : COMPILING SCRIPT ...vtols.slo
wz : COMPILING SCRIPT ...reinforcement.slo
wz : COMPILING SCRIPT ...tech.slo
wz : Loading script data cam2a.vlo
script : allocated space for 42 events
wz : Loading script data cam2day.vlo
script : allocated space for 4 events
wz : Loading script data cam2ax.vlo
script : allocated space for 3 events
wz : Loading script data vtols2a.vlo
script : allocated space for 11 events
wz : Loading script data cam2arein.vlo
script : allocated space for 5 events
wz : Loading script data cam2tech.vlo
script : allocated space for 1 events
warning : loadFile2: optional file sequenceaudio/cam2/c002.txt could not be
opened: No such file or directory
script : eventFireCallbackTrigger: processing CALL_VIDEO_QUIT
wz : addMessage: adding message for player 0, type is 2, proximity is 0
error : gridStartIterate: coords off grid
error : Assert in Warzone: mapgrid.c:267 : gridStartIterate ((x >= 0) && (x
< gridWidth*GRID_UNITS) && (y >= 0) && (y < gridHeight*GRID_UNITS)), last
script event: 'removeObjectives'
warzone2100: mapgrid.c:267: gridStartIterate: Assertion `(x >= 0) && (x <
gridWidth*(8 * (1<<7))) && (y >= 0) && (y < gridHeight*(8 * (1<<7)))'
failed.
(gdb) bt full
#0 0x00000030aa4305c5 in raise () from /lib64/libc.so.6
No symbol table info available.
#1 0x00000030aa432070 in abort () from /lib64/libc.so.6
No symbol table info available.
#2 0x00000030aa429a0f in __assert_fail () from /lib64/libc.so.6
No symbol table info available.
#3 0x00000000004859a1 in gridStartIterate (x=63443, y=11108) at
mapgrid.c:265
__FUNCTION__ = "gridStartIterate"
__PRETTY_FUNCTION__ = "gridStartIterate"
#4 0x0000000000531fe8 in projGetNaybors (psObj=0x2a7e700) at
projectile.c:2314
xdiff = 0
ydiff = 12
dx = 63443
dy = 11108
distSqr = 10
psTempObj = (BASE_OBJECT *) 0x2c61600
__PRETTY_FUNCTION__ = "projGetNaybors"
#5 0x0000000000530551 in proj_Update (psObj=0x2a7e700) at projectile.c:1759
__PRETTY_FUNCTION__ = "proj_Update"
#6 0x00000000005305b7 in proj_UpdateAll () at projectile.c:1787
psObj = (PROJECTILE *) 0x2a7e700
psPrev = (PROJECTILE *) 0x7
#7 0x0000000000480fe7 in gameLoop () at loop.c:417
psCurr = (DROID *) 0x0
psNext = (DROID *) 0x0
psCBuilding = (STRUCTURE *) 0x0
psNBuilding = (STRUCTURE *) 0x0
psCFeat = (FEATURE *) 0x0
psNFeat = (FEATURE *) 0x479360000005b800
i = 8
widgval = 3999058400
quitting = 0
intRetVal = INT_NONE
clearMode = 3
__FUNCTION__ = "gameLoop"
__PRETTY_FUNCTION__ = "gameLoop"
#8 0x00000000004827a8 in runGameLoop () at main.c:525
No locals.
#9 0x0000000000482b18 in mainLoop () at main.c:691
event = {type = 4 '\004', active = {type = 4 '\004', gain = 0 '\0',
state = 4 '\004'}, key = {type = 4 '\004', which = 0 '\0', state = 4 '\004',
keysym = {scancode = 179 '�', sym = 65535, mod = KMOD_NONE, unicode =
0}}, motion = {type = 4 '\004', which = 0 '\0', state = 4 '\004', x = 691,
y = 222, xrel = -1, yrel = 0}, button = {type = 4 '\004', which = 0 '\0',
button = 4 '\004', state = 0 '\0', x = 691, y = 222}, jaxis = {
type = 4 '\004', which = 0 '\0', axis = 4 '\004', value = 691}, jball =
{type = 4 '\004', which = 0 '\0', ball = 4 '\004', xrel = 691, yrel = 222},
jhat = {type = 4 '\004', which = 0 '\0', hat = 4 '\004', value = 0 '\0'},
jbutton = {type = 4 '\004', which = 0 '\0', button = 4 '\004', state = 0
'\0'},
resize = {type = 4 '\004', w = 14549683, h = 65535}, expose = {type = 4
'\004'}, quit = {type = 4 '\004'}, user = {type = 4 '\004', code = 14549683,
data1 = 0xffff, data2 = 0x0}, syswm = {type = 4 '\004', msg = 0xffff}}
#10 0x0000000000482f07 in main (argc=8, argv=0x7fffee5ccb38) at main.c:856
psPaletteBuffer = (iColour *) 0x0
pSize = 768
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