URL:
  <http://gna.org/bugs/?9542>

                 Summary: Cam2 mission1 crash
                 Project: Warzone Resurrection Project
            Submitted by: per
            Submitted on: Thursday 07/19/2007 at 17:14
                Category: Campaign
                Severity: 3 - Normal
                Priority: 6
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: svn
        Operating System: All

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Details:

wz      : levLoadData: Loading wrf/vidmem.wrf ...
wz      : resLoad: loading wrf/vidmem.wrf
wz      : levLoadData: Loading wrf/basic.wrf ...
wz      : resLoad: loading wrf/basic.wrf
wz      : levLoadData: Loading wrf/cam1.wrf ...
wz      : resLoad: loading wrf/cam1.wrf
wz      : levLoadData: Loading wrf/audio.wrf ...
wz      : resLoad: loading wrf/audio.wrf
wz      : levLoadData: Loading wrf/piestats.wrf ...
wz      : resLoad: loading wrf/piestats.wrf
wz      : levLoadData: Loading wrf/stats.wrf ...
wz      : resLoad: loading wrf/stats.wrf
wz      : levLoadData: Loading wrf/cam1res.wrf ...
wz      : resLoad: loading wrf/cam1res.wrf
wz      : levLoadData: Loading wrf/cam2/cam2change.wrf
wz      : resLoad: loading wrf/cam2/cam2change.wrf
wz      : Loading scenario file wrf/cam2/cam2start.gam
wz      : levLoadData: LDS_CAMCHANGE
wz      : gameLoad
error   : gwCheckZoneSizes: warning zone 4 at (61,23) is too large 1068 tiles
(max 600)
error   : gwCheckZoneSizes: warning zone 5 at (89,31) is too large 671 tiles
(max 600)
error   : gwCheckZoneSizes: warning zone 6 at (114,21) is too large 713 tiles
(max 600)
error   : gwCheckZoneSizes: warning zone 41 at (15,13) is too large 822 tiles
(max 600)
wz      : levLoadData: Loading wrf/cam2/cam2a.wrf
wz      : resLoad: loading wrf/cam2/cam2a.wrf
wz      : COMPILING SCRIPT ...genexp.slo
wz      : COMPILING SCRIPT ...cam2daynight.slo
wz      : COMPILING SCRIPT ...cam2ax.slo
wz      : COMPILING SCRIPT ...vtols.slo
wz      : COMPILING SCRIPT ...reinforcement.slo
wz      : COMPILING SCRIPT ...tech.slo
wz      : Loading script data cam2a.vlo
script  : allocated space for 42 events
wz      : Loading script data cam2day.vlo
script  : allocated space for 4 events
wz      : Loading script data cam2ax.vlo
script  : allocated space for 3 events
wz      : Loading script data vtols2a.vlo
script  : allocated space for 11 events
wz      : Loading script data cam2arein.vlo
script  : allocated space for 5 events
wz      : Loading script data cam2tech.vlo
script  : allocated space for 1 events
warning : loadFile2: optional file sequenceaudio/cam2/c002.txt could not be
opened: No such file or directory
script  : eventFireCallbackTrigger: processing CALL_VIDEO_QUIT
wz      : addMessage: adding message for player 0, type is 2, proximity is 0
error   : gridStartIterate: coords off grid
error   : Assert in Warzone: mapgrid.c:267 : gridStartIterate ((x >= 0) && (x
< gridWidth*GRID_UNITS) && (y >= 0) && (y < gridHeight*GRID_UNITS)), last
script event: 'removeObjectives'
warzone2100: mapgrid.c:267: gridStartIterate: Assertion `(x >= 0) && (x <
gridWidth*(8 * (1<<7))) && (y >= 0) && (y < gridHeight*(8 * (1<<7)))'
failed.

(gdb) bt full
#0  0x00000030aa4305c5 in raise () from /lib64/libc.so.6
No symbol table info available.
#1  0x00000030aa432070 in abort () from /lib64/libc.so.6
No symbol table info available.
#2  0x00000030aa429a0f in __assert_fail () from /lib64/libc.so.6
No symbol table info available.
#3  0x00000000004859a1 in gridStartIterate (x=63443, y=11108) at
mapgrid.c:265
        __FUNCTION__ = "gridStartIterate"
        __PRETTY_FUNCTION__ = "gridStartIterate"
#4  0x0000000000531fe8 in projGetNaybors (psObj=0x2a7e700) at
projectile.c:2314
        xdiff = 0
        ydiff = 12
        dx = 63443
        dy = 11108
        distSqr = 10
        psTempObj = (BASE_OBJECT *) 0x2c61600
        __PRETTY_FUNCTION__ = "projGetNaybors"
#5  0x0000000000530551 in proj_Update (psObj=0x2a7e700) at projectile.c:1759
        __PRETTY_FUNCTION__ = "proj_Update"
#6  0x00000000005305b7 in proj_UpdateAll () at projectile.c:1787
        psObj = (PROJECTILE *) 0x2a7e700
        psPrev = (PROJECTILE *) 0x7
#7  0x0000000000480fe7 in gameLoop () at loop.c:417
        psCurr = (DROID *) 0x0
        psNext = (DROID *) 0x0
        psCBuilding = (STRUCTURE *) 0x0
        psNBuilding = (STRUCTURE *) 0x0
        psCFeat = (FEATURE *) 0x0
        psNFeat = (FEATURE *) 0x479360000005b800
        i = 8
        widgval = 3999058400
        quitting = 0
        intRetVal = INT_NONE
        clearMode = 3
        __FUNCTION__ = "gameLoop"
        __PRETTY_FUNCTION__ = "gameLoop"
#8  0x00000000004827a8 in runGameLoop () at main.c:525
No locals.
#9  0x0000000000482b18 in mainLoop () at main.c:691
        event = {type = 4 '\004', active = {type = 4 '\004', gain = 0 '\0',
state = 4 '\004'}, key = {type = 4 '\004', which = 0 '\0', state = 4 '\004',

    keysym = {scancode = 179 '�', sym = 65535, mod = KMOD_NONE, unicode =
0}}, motion = {type = 4 '\004', which = 0 '\0', state = 4 '\004', x = 691, 
    y = 222, xrel = -1, yrel = 0}, button = {type = 4 '\004', which = 0 '\0',
button = 4 '\004', state = 0 '\0', x = 691, y = 222}, jaxis = {
    type = 4 '\004', which = 0 '\0', axis = 4 '\004', value = 691}, jball =
{type = 4 '\004', which = 0 '\0', ball = 4 '\004', xrel = 691, yrel = 222}, 
  jhat = {type = 4 '\004', which = 0 '\0', hat = 4 '\004', value = 0 '\0'},
jbutton = {type = 4 '\004', which = 0 '\0', button = 4 '\004', state = 0
'\0'}, 
  resize = {type = 4 '\004', w = 14549683, h = 65535}, expose = {type = 4
'\004'}, quit = {type = 4 '\004'}, user = {type = 4 '\004', code = 14549683,

    data1 = 0xffff, data2 = 0x0}, syswm = {type = 4 '\004', msg = 0xffff}}
#10 0x0000000000482f07 in main (argc=8, argv=0x7fffee5ccb38) at main.c:856
        psPaletteBuffer = (iColour *) 0x0
        pSize = 768





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