URL: <http://gna.org/patch/?780>
Summary: Custom mipmaps code Project: Warzone Resurrection Project Submitted by: per Submitted on: Friday 07/27/2007 at 21:54 Category: None Priority: 5 - Normal Status: Wont Do Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any _______________________________________________________ Details: I rewrote src/texture.c, since it was to ugly to make work with custom mipmap levels. However, this code does not yet work, for some reason that escapes me at this late hour. Comments on the design are most welcome. If you want to test it, you must first run the attached bash script on the terrain tile files. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Friday 07/27/2007 at 21:54 Name: mipmap3.diff Size: 14kB By: per <http://gna.org/patch/download.php?file_id=2696> ------------------------------------------------------- Date: Friday 07/27/2007 at 21:54 Name: splitrejoin.sh Size: 1kB By: per <http://gna.org/patch/download.php?file_id=2697> _______________________________________________________ Reply to this item at: <http://gna.org/patch/?780> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev