URL:
<http://gna.org/patch/?780>
Summary: Custom mipmaps code
Project: Warzone Resurrection Project
Submitted by: per
Submitted on: Friday 07/27/2007 at 21:54
Category: None
Priority: 5 - Normal
Status: Wont Do
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
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Details:
I rewrote src/texture.c, since it was to ugly to make work with custom mipmap
levels. However, this code does not yet work, for some reason that escapes me
at this late hour. Comments on the design are most welcome.
If you want to test it, you must first run the attached bash script on the
terrain tile files.
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File Attachments:
-------------------------------------------------------
Date: Friday 07/27/2007 at 21:54 Name: mipmap3.diff Size: 14kB By: per
<http://gna.org/patch/download.php?file_id=2696>
-------------------------------------------------------
Date: Friday 07/27/2007 at 21:54 Name: splitrejoin.sh Size: 1kB By: per
<http://gna.org/patch/download.php?file_id=2697>
_______________________________________________________
Reply to this item at:
<http://gna.org/patch/?780>
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