URL:
<http://gna.org/bugs/?10220>
Summary: Segfault while gameplay
Project: Warzone Resurrection Project
Submitted by: None
Submitted on: Montag 29.10.2007 um 22:11 CET
Category: Data: Maps
Severity: 4 - Important
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email: [EMAIL PROTECTED]
Open/Closed: Open
Discussion Lock: Any
Release: svn/trunk
Operating System: GNU/Linux
Planned Release: None
_______________________________________________________
Details:
Segfault:
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb6d3c6e0 (LWP 12233)]
0x080adc1c in map_Height (x=0, y=0) at map.c:960
960 if(TERRAIN_TYPE(mapTile(tileX,tileY)) == TER_WATER)
Dump is attached and the savegame where it happens too.
If the savegame works don't wonder about the strong units - was cheating a
little bit.
This segfault happens last with svn version 2661.
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Montag 29.10.2007 um 22:11 CET Name: warzone2100.gdmp Size: 8kB By:
None
<http://gna.org/bugs/download.php?file_id=3096>
-------------------------------------------------------
Date: Montag 29.10.2007 um 22:11 CET Name: savegame.tar Size: 520kB By:
None
<http://gna.org/bugs/download.php?file_id=3097>
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?10220>
_______________________________________________
Nachricht geschickt von/durch Gna!
http://gna.org/
_______________________________________________
Warzone-dev mailing list
[email protected]
https://mail.gna.org/listinfo/warzone-dev