URL:
  <http://gna.org/bugs/?10220>

                 Summary: Segfault while gameplay 
                 Project: Warzone Resurrection Project
            Submitted by: None
            Submitted on: Montag 29.10.2007 um 22:11 CET
                Category: Data: Maps
                Severity: 4 - Important
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: [EMAIL PROTECTED]
             Open/Closed: Open
         Discussion Lock: Any
                 Release: svn/trunk
        Operating System: GNU/Linux
         Planned Release: None

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Details:

Segfault:
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb6d3c6e0 (LWP 12233)]
0x080adc1c in map_Height (x=0, y=0) at map.c:960
960             if(TERRAIN_TYPE(mapTile(tileX,tileY)) == TER_WATER)

Dump is attached and the savegame where it happens too.
If the savegame works don't wonder about the strong units - was cheating a
little bit.
This segfault happens last with svn version 2661.





    _______________________________________________________

File Attachments:


-------------------------------------------------------
Date: Montag 29.10.2007 um 22:11 CET  Name: warzone2100.gdmp  Size: 8kB   By:
None

<http://gna.org/bugs/download.php?file_id=3096>
-------------------------------------------------------
Date: Montag 29.10.2007 um 22:11 CET  Name: savegame.tar  Size: 520kB   By:
None

<http://gna.org/bugs/download.php?file_id=3097>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?10220>

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