Christian Ohm schreef:

screen.c:
> +     }
> +
> +     if (atof(glGetString(GL_VERSION)) > 1.15) // add .05 for float 
> conversion errors
> +     {
> +             gl_clamp_mode = GL_CLAMP_TO_EDGE;
> +             debug(LOG_VIDEO, "Using GL_CLAMP_TO_EDGE\n");
> +     }
> +     else
> +     {
> +             debug(LOG_VIDEO, "Using GL_CLAMP\n");
>       }

I suggest you add "gl_clamp_mode = GL_CLAMP;" in the else-branch of that
if-statement.

-- 
Giel

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