Christian Ohm schreef:
screen.c:
> + }
> +
> + if (atof(glGetString(GL_VERSION)) > 1.15) // add .05 for float
> conversion errors
> + {
> + gl_clamp_mode = GL_CLAMP_TO_EDGE;
> + debug(LOG_VIDEO, "Using GL_CLAMP_TO_EDGE\n");
> + }
> + else
> + {
> + debug(LOG_VIDEO, "Using GL_CLAMP\n");
> }I suggest you add "gl_clamp_mode = GL_CLAMP;" in the else-branch of that if-statement. -- Giel
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