URL:
<http://gna.org/patch/?894>
Summary: Makes numKills A float
Project: Warzone Resurrection Project
Submitted by: evilguru
Submitted on: Saturday 12/22/2007 at 14:41
Category: Fix
Priority: 4
Status: Works For Me
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
_______________________________________________________
Details:
In order to fix a few problems with the new experience system (which only
showed themselves when the quality factor code was committed)
psDroid->numKills is now a floating point variable.
The patch makes a point of not touching any of the save-game code --- the
float is silently converted to a integer on save and back again to a float on
load. While this does mean that the droids numKills is rounded on save a
maximum of 0.9999... kills is lost (assuming that float => int rounds down).
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Saturday 12/22/2007 at 14:41 Name: floatPartialKills.patch Size: 16kB
By: evilguru
<http://gna.org/patch/download.php?file_id=3413>
_______________________________________________________
Reply to this item at:
<http://gna.org/patch/?894>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Warzone-dev mailing list
[email protected]
https://mail.gna.org/listinfo/warzone-dev