URL:
  <http://gna.org/bugs/?10852>

                 Summary: Getting rid of huge of busy loop in atmos.c
                 Project: Warzone Resurrection Project
            Submitted by: buginator
            Submitted on: Wednesday 01/23/2008 at 04:23
                Category: Engine: Graphics
                Severity: 4 - Important
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: svn/trunk
        Operating System: All
         Planned Release: None

    _______________________________________________________

Details:


in r2996, "Remove unused function. Remove unnecessary references to
VISIBLE_X|YTILES."

I think that was a bit premature, and causes a huge performance hit, since we
do not have any other clipping code in atmos.c, we basically have a big busy
loop.

The define should be changed back to:
#define MAX_ATMOS_PARTICLES             ((VISIBLE_XTILES * VISIBLE_YTILES))



Would be nice also if the log would be more verbose as to why you think it is
 unnecessary.  (This goes for most all log entries, not just this one)





    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?10852>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev

Reply via email to