URL:
<http://gna.org/bugs/?10995>
Summary: --nosound broken
Project: Warzone Resurrection Project
Submitted by: gerard_
Submitted on: Tuesday 02/05/2008 at 22:26
Category: Engine: Sound
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: svn/trunk
Operating System: GNU/Linux
Planned Release: None
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Details:
The --nosound command line option is broken, using it causes an assert:
never : directory: script/binary
never : directory: script/data
never : file: SCRIPTVAL cam1a.vlo
wz : Loading script data cam1a.vlo
script : allocated space for 27 events
error : resGetDataFromHash: Unknown ID: 66d7b27 Type: WAV
error : Assert in Warzone: frameresource.c:579 : resGetDataFromHash (psRes
!= NULL), last script event: '<none>'
warzone2100: frameresource.c:579: resGetDataFromHash: Assertion `psRes !=
((void *)0)' failed.
The way --nosound is implemented is wrong, it is better to act like
--dry-run, and perform all operations except the actual openall calls. This
makes it that you can start a game with --nosound, save, start with --sound,
and continue (with the sound playing as it would have been).
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