Hi, > this could, in large part, be mitigated by taking any concept of > texpage-tesselation out of the mod studio, and putting it straight > into the engine, thus as we work on warzone studio, at the same > time we work on a dynamic tesselator for the engine, which will > take a lot of small texpages (of arbitrary size), and combine (and > cache) them into composite though 1024x1024 (or larger) texpages.
I was speaking to Per about this one actually. He seemed quite certain that the current way we do it is better than doing it at run time. I believe we do it for runtime with map tile sets, and it does seemed to have increase load time somewhat. I am not so sure about the caching, however. What does everyone else think? (Looks at Per.) > at this time i would recommend either an extension to the pie > format supporting multiple texture images per model, or the > official switch to a new format. if this is decided upon, i will > soon be able to promise a bit of my time to do a lot of the legwork > for the mod side of things (converting existing models, breaking > apart texpages, etc). I think Per is currently working on something to do with the PIE format, so I urge you to make a post about it directly. Regards, Freddie. _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev