On Mon, Mar 10, 2008 at 11:11 PM, Dennis Schridde <[EMAIL PROTECTED]> wrote:
>  > I can't think of a single bug caused by wrong inheritance, actually.
>  > What warnings?
>  Currently, in all that casting, we have some pretty hard to fix cases (imo) 
> of
>  type-punning. And since type-punning during strict-aliasing causes bad code,
>  I would assume some of the "why does this unit explode even though no one
>  ever shot it" bugs or "why did the value of this variable became wrong"
>  anomalies are caused by that.

I find that very hard to believe, especially since we have seen the
exact same problems with builds without strict aliasing (ie with

Worst case, we can disable strict aliasing for all build types.

  - Per

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