On Mon, Mar 10, 2008 at 11:11 PM, Dennis Schridde <[EMAIL PROTECTED]> wrote: > > I can't think of a single bug caused by wrong inheritance, actually. > > What warnings? > Currently, in all that casting, we have some pretty hard to fix cases (imo) > of > type-punning. And since type-punning during strict-aliasing causes bad code, > I would assume some of the "why does this unit explode even though no one > ever shot it" bugs or "why did the value of this variable became wrong" > anomalies are caused by that.
I find that very hard to believe, especially since we have seen the exact same problems with builds without strict aliasing (ie with --enable-debug=yes). Worst case, we can disable strict aliasing for all build types. - Per _______________________________________________ Warzone-dev mailing list Warzonefirstname.lastname@example.org https://mail.gna.org/listinfo/warzone-dev