URL:
  <http://gna.org/bugs/?11669>

                 Summary: "[widgGetNumTabMajor] couldn't find tabbed form
from id" after completing any research
                 Project: Warzone Resurrection Project
            Submitted by: devurandom
            Submitted on: Samstag 10.05.2008 um 18:23
                Category: None
                Severity: 3 - Normal
                Priority: 7 - High
                  Status: None
             Assigned to: per
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: svn/trunk
        Operating System: GNU/Linux
         Planned Release: None

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Details:

When I start a skirmish game and complete a research, WZ goes down hard and
leaves me this message:

error   : [widgGetNumTabMajor] couldn't find tabbed form from id
error   : [widgGetNumTabMajor] Assert in Warzone: form.c:640 (false), last
script event: '24 (CALL_OBJ_SEEN)'
warzone2100: form.c:640: widgGetNumTabMajor: Assertion `0' failed.

#6  0x000000000055eecb in widgGetNumTabMajor (psScreen=0x47409b0, id=14004)
at form.c:640
        psForm = (W_TABFORM *) 0x0
        __FUNCTION__ = "widgGetNumTabMajor"
        __PRETTY_FUNCTION__ = "widgGetNumTabMajor"
#7  0x00000000004622e8 in intDoScreenRefresh () at hci.c:897
        StatsWasUp = 0
        OrderWasUp = 0
        objMajor = 0
        objMinor = 0
        statMajor = 0
        statMinor = 0
        psFlag = (FLAG_POSITION *) 0x0
        __FUNCTION__ = "intDoScreenRefresh"
#8  0x000000000046307c in intRunWidgets () at hci.c:1608
        retID = 0
        retCode = 600
        quitting = 0
        structX = 600
        structY = 32586
        structX2 = 165132983
        structY2 = 0
        objMajor = 697
        objMinor = 57952
        psStructure = (STRUCTURE *) 0x7fff1385e0d0
        psDroid = (DROID *) 0x0
        i = 32767
        widgOverID = 5682017
        __FUNCTION__ = "intRunWidgets"
        __PRETTY_FUNCTION__ = "intRunWidgets"
#9  0x000000000048585f in gameLoop () at loop.c:198
        psCurr = (DROID *) 0x7f4a0b3ec75c
        psNext = (DROID *) 0x0
        psCBuilding = (STRUCTURE *) 0x0
        psNBuilding = (STRUCTURE *) 0x0
        psCFeat = (FEATURE *) 0x0
        psNFeat = (FEATURE *) 0x0
        i = 0
        widgval = 0
        quitting = 0
        intRetVal = 327541248
        clearMode = 4
        __FUNCTION__ = "gameLoop"
        __PRETTY_FUNCTION__ = "gameLoop"
#10 0x0000000000487ca4 in runGameLoop () at main.c:643
        __FUNCTION__ = "runGameLoop"
#11 0x000000000048805f in mainLoop () at main.c:817
        event = {type = 4 '\004', active = {type = 4 '\004', gain = 0 '\0',
state = 0 '\0'}, key = {type = 4 '\004', which = 0 '\0', state = 0 '\0',
    keysym = {scancode = 136 '\210', sym = 2, mod = KMOD_NONE, unicode = 0}},
motion = {type = 4 '\004', which = 0 '\0', state = 0 '\0', x = 392, y = 296,
    xrel = 2, yrel = 0}, button = {type = 4 '\004', which = 0 '\0', button =
0 '\0', state = 0 '\0', x = 392, y = 296}, jaxis = {type = 4 '\004',
    which = 0 '\0', axis = 0 '\0', value = 392}, jball = {type = 4 '\004',
which = 0 '\0', ball = 0 '\0', xrel = 392, yrel = 296}, jhat = {type = 4
'\004',
    which = 0 '\0', hat = 0 '\0', value = 0 '\0'}, jbutton = {type = 4
'\004', which = 0 '\0', button = 0 '\0', state = 0 '\0'}, resize = {type = 4
'\004',
    w = 19399048, h = 2}, expose = {type = 4 '\004'}, quit = {type = 4
'\004'}, user = {type = 4 '\004', code = 19399048, data1 = 0x2, data2 =
0x0},
  syswm = {type = 4 '\004', msg = 0x2}}
#12 0x000000000048840b in main (argc=1, argv=0x7fff1385e348) at main.c:964
        __FUNCTION__ = "main"





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