Am Mittwoch, 14. Mai 2008 06:00:56 schrieb bugs buggy:
> Fixes the bug where we would save the map, but not max players, so you
> could have a 8p map with only 4p, or worse, a 2p map with 4p.
This is for saving the map into the config, so on next start the same map will 
be selected in the multiplayer options?

> Index: src/configuration.c
> ===================================================================
> --- src/configuration.c       (revision 5107)
> +++ src/configuration.c       (working copy)
> @@ -407,6 +407,21 @@
>       if(getWarzoneKeyString("mapName", sBuf))
>       {
>               sstrcpy(game.map, sBuf);
> +             if (getWarzoneKeyNumeric("maxPlayers", &val))
This queries the config, not the map, right?
I am a bit curious why not.

--Dennis

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