URL:
<http://gna.org/bugs/?12181>
Summary: Multiplayer game
Project: Warzone Resurrection Project
Submitted by: None
Submitted on: Thursday 14/08/08 at 12:38 CEST
Category: Engine: Netplay
Severity: Important
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email: [EMAIL PROTECTED]
Open/Closed: Open
Discussion Lock: Any
Release: 2.1_beta4
Operating System: Microsoft Windows
Planned Release: None
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Details:
Hi guys, i have played this game over multiplayer, and we were of 2 and 6
computers. after computers had huge amount of tanks (stuck in the base) we
had a huge lag. after we click tank to move to certain location, it does not!
unless there are no obstruction like trees or building between the tank and
destination. So the game play become so boring...
the network speed was local more than 10mb/s and map was 8 players. when we
played with 4 - it was more or less ok, cause computers had no chance of
extending the base.
also happened once, when i upgraded first two mchineguns, and then upgraded
contruction vehicle, some strange upgradings appeard, showing some white
boxes, after i clicked on them to upgrade, the game have crashed.
SUGGESTION:
i would recommend to rebuild the game on spring engine, as it is fast,
beautiful, with changing terrain, and etc. I believe, that this game could be
integrated easily. there are mod example created especially for this game
Blox, but after u build mashine gun, and a car, machinegun is moving to the
top of the car and attaches it self. but using LUA scripts in game, I believe
would be possible to create WZ2100 interface.
The engine of wz2100 looks wery old fashion, i understand it is original game
engine, but using spring engine it would look nicer, would not be laggy
playing online. I believe, it would be possible to integrate spring engine
into wz2100 making it look the same way.
Thank you.
Anvaras
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