Ari Johnson wrote: > On Sat, Aug 23, 2008 at 2:50 PM, Freddie Witherden > <[EMAIL PROTECTED]> wrote: >> Hi all, >> >> I have just got around to compiling off trunk on OS X 10.5. This >> required two changes: >> • Updating the QuesoGLC version to trunk r832; >> • Changing the include path for GLC so that revisions > r5833 compile. >> >> However, there are several issues which I experience on my Intel >> MacBook running 10.5: >> 1. Font rendering is fudged, see >> http://www.witherden.org/~freddie/wzosx.tiff >> (non permanent link!). >> - Might be due to new GLC version; will try older revisions. >> 2. The game crashes on exit and requires a kill signal. >> - Suspect OpenAL to be the cause (waiting on a mutex), more >> debugging needed. >> 3. No v-sync (it could be due to GPU/OS version), however an option >> enable v-sync or not would be useful. >> - Space in "Video Options"? >> - Code is: SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1); >> - Useful on other operating systems. >> >> Does anyone else have any other issues to add to the list (or would >> like a recent trunk .app, which I can do). The first two should be our >> priority without a doubt. (Do we have a Mac maintainer?) > > I call not it! :P > > It sounds like you've made some progress. Did you get the project > up-to-date so that it is self-contained and requires no external > dependencies be installed to either build or run the game? >
4. Image "bitmap" rendering is screwed up (images appear blocky, especially around borders). You can see this a bit in your wzosx.tiff screenshot in the "Warzone 2100" logo. I submitted a patch to this ML a few weeks ago that would have the Xcode project automatically download and use a correct version of Bison during the build process but, if I remember correctly, the posting was ignored or nobody wanted to commit it because they couldn't test it or something. I can resubmit the patch if someone is willing to take a look at it. Freddie, try the QuesoGLC "release-0.7" branch instead of the trunk revision. I tested it out on Tiger last week and I didn't have any font rendering problems. Tim _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev