URL:
  <http://gna.org/bugs/?12235>

                 Summary: [driAllocateTexture:636] unable to allocate texture

                 Project: Warzone Resurrection Project
            Submitted by: None
            Submitted on: Mittwoch 27.08.2008 um 13:23 CEST
                Category: Engine: Graphics
                Severity: Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: [EMAIL PROTECTED]
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 2.1_beta4
        Operating System: GNU/Linux
         Planned Release: None

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Details:

OS: Debian Testing
Graphics: Intel 945GM

When you start a new game, everything runs very slowly and the console shows
"[driAllocateTexture:636] unable to allocate texture", so it seems that the
direct rendering fails. If you save the game and load it, the problem is gone
and everything runs normal until you open one of the menus (the building menu
for example) which causes the same bug to occur. 
I have not had any problems with direct rendering so far, so it's most
probably a bug in your code.




    _______________________________________________________

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