URL:
<http://gna.org/bugs/?12235>
Summary: [driAllocateTexture:636] unable to allocate texture
Project: Warzone Resurrection Project
Submitted by: None
Submitted on: Mittwoch 27.08.2008 um 13:23 CEST
Category: Engine: Graphics
Severity: Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email: [EMAIL PROTECTED]
Open/Closed: Open
Discussion Lock: Any
Release: 2.1_beta4
Operating System: GNU/Linux
Planned Release: None
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Details:
OS: Debian Testing
Graphics: Intel 945GM
When you start a new game, everything runs very slowly and the console shows
"[driAllocateTexture:636] unable to allocate texture", so it seems that the
direct rendering fails. If you save the game and load it, the problem is gone
and everything runs normal until you open one of the menus (the building menu
for example) which causes the same bug to occur.
I have not had any problems with direct rendering so far, so it's most
probably a bug in your code.
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<http://gna.org/bugs/?12235>
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