On Monday 08 September 2008 18:04:55 bugs buggy wrote:
> On 9/8/08, Dennis Schridde <[EMAIL PROTECTED]> wrote:
[I'll deal with the rest later, please be patient... ;)]

> > Question: This is the cause for the PhysFS crashes we are experiencing,
> > right?
> The crash doesn't happen in physFS, it happens because warzone is reading
> in the wrong data (base instead of mp) which resulted in this:
>
> "error : [scrv_error] VLO parse error: Construct component CyborgSpade not
> found at line 86, text: 'CyborgSpade'
> error : [dataScriptLoadVals] Script rules.vlo did not compile
> error : [resLoadFile] resLoadFile: The load function for resource type
> "SCRIPTVAL" failed for file "rules.vlo"
> error : [resLoad] resLoad: failed to parse wrf/multi/skirmish8.wrf
> error : [startGameLoop] Shutting down after failure"
Wasn't the final result a segfault? Or is that another bug triggered on top of 
this?

Attachment: signature.asc
Description: This is a digitally signed message part.

_______________________________________________
Warzone-dev mailing list
[email protected]
https://mail.gna.org/listinfo/warzone-dev

Reply via email to