On Monday 08 September 2008 18:04:55 bugs buggy wrote: > On 9/8/08, Dennis Schridde <[EMAIL PROTECTED]> wrote: [I'll deal with the rest later, please be patient... ;)]
> > Question: This is the cause for the PhysFS crashes we are experiencing, > > right? > The crash doesn't happen in physFS, it happens because warzone is reading > in the wrong data (base instead of mp) which resulted in this: > > "error : [scrv_error] VLO parse error: Construct component CyborgSpade not > found at line 86, text: 'CyborgSpade' > error : [dataScriptLoadVals] Script rules.vlo did not compile > error : [resLoadFile] resLoadFile: The load function for resource type > "SCRIPTVAL" failed for file "rules.vlo" > error : [resLoad] resLoad: failed to parse wrf/multi/skirmish8.wrf > error : [startGameLoop] Shutting down after failure" Wasn't the final result a segfault? Or is that another bug triggered on top of this?
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